Wiki
Lands and towns
Claim land to protect your builds, invite friends, and grow into a town or nation. Lands can also go to war.
Claiming land
- Create a land, then claim chunks next to it. Making a land is free.
- Normal players can own 1 land and claim up to 150 chunks in total. The first 16 chunks are free. After that each chunk costs $500, and the price rises by $25 for every chunk you already own, up to $2,500. Unclaiming a chunk refunds 15%.
- A land can have 10 members, 5 allies and 5 enemies. You can be trusted in up to 3 lands.
- Roles decide who can build, break, open containers, use doors, fight, fly, teleport, invite players, set taxes and manage wars.
- Renaming a land costs $10,000.
- Common commands: /lands create <name>, /lands claim, /lands trust <player>, /lands menu.
Upkeep and taxes
- Lands pay $3 per chunk every 7 days (collected at 23:00 server time). There is a 2 day grace period.
- Land owners can set taxes for their members.
Nations
- Several lands can join a nation. Creating one costs $20,000, and renaming costs $10,000.
- Nations pay $3 per chunk in upkeep.
Wars
Lands can fight wars over territory. Here is how they work:
- Declare: the attacking land needs at least $5,000 in its balance. War begins after a 1 day preparation time, and the declaration is announced to everyone.
- Capture: attackers build a capture flag (a beacon with a red stained glass pane on top, standing on three iron blocks) inside enemy land. Up to 3 flags can be placed at once, with a 10 minute cooldown between placements. Flags only work at height 30 and above.
- Hold it: keep the flag for 10 minutes to capture the chunks around it. Captured chunks become unclaimed, and invaders can break blocks while the war is on.
Wars are skirmishes. They end after at most 36 hours, and each side earns points for kills (1 point) and captured flags (5 points). The first side to reach the points target wins. Griefing outside a war is still against the rules.